Working on some robotic concept design. I've been meaning to work on my hard surface lately, so I figured this would be a good enough excuse to try. The sculpt I started with Dynamesh focusing on the overall silhouette. Afterwards, I started breaking down each section from head to toe. Divided up into 7 texture sets/UDIMS. Rendered as a CG model and ready for production.
Inspired by Formula One vehicles, Baymax from Big Hero 6 and artwork by Nicolas Sparth Bouvier.