'Muskrat' - The Hare Thief

I fully rendered the Hare Écorché model I sculpted 4 months ago. I added some extra assets such as belts, gloves, shirt buttons, stitches and a steampunk eye piece. I ruffled up the fur using standard grooming tools and noise for the scratched up patches of missing fur on the face to represent scarring. The body alone consists of 6 UDIMS and each element of the clothing are within their own texture sets. Textured entirely in Substance Painter using basic materials. I used displacements for the macro details and normal/bump maps for the micro details. Apart from the specs, the lighting consists of three sources: a fill light, a rim light and an HDRI at a low intensity. Rendered at 2k resolution.
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You can view the previous post here: https://www.artstation.com/artwork/OoyD4K

Wireframe

Wireframe

Sculpture from Zbrush

Sculpture from Zbrush